Register Plain C# Type
There are various ways to use Register. Let's take the following complex type as an example.
#
Register Concrete TypeIt can resolve like this:
#
Register as InterfaceIt can resolve like this:
#
Register as multiple InterfaceIt can resolve like this:
#
Register all implemented interfaces automaticallyIt can resolve like this:
#
Register all implemented interfaces and concrete typeIt can resolve like this:
#
Register lifecycle marker interfacesnote
this is similar to Register<GameController>(Lifetime.Singleton).AsImplementedInterfaces()
If you want to customize the exception handling for entry points, you can register a callback with the following.
If you have multiple EntryPoints, you have the option to use the following declaration as grouping.
This is the same as:
See Plain C# Entry point section for more information.
#
Register instancenote
RegisterIntance
always Scoped
lifetime. So it has no arguments.
It can resolve like this:
#
Register instance as interfaceAllow As*
decrelations.
#
Register type-specific parametersIf the types are not unique, but you have a dependency you want to inject at startup, you can use below:
Or, You can parameter name as a key.
It can resolve like this:
This Register is with only SomeService
.